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Recent Posts

How Data Storytelling Builds Empathy

March, 13 2019 | Research Methods

        Imagine being tasked to uncover and deliver findings on a niche topic that is new and uncharted among your audience. Let’s say you have been tasked, as a researcher, to explore the behaviors and attitudes of people living with Celiacs Disease for the product development of a new gluten detector. Although your audience is familiar with gluten-free food, they are unaware of the nuances that separate gluten-free ‘fadist’ from people living with an autoimmune disease that requires a gluten-free lifestyle. How will you illustrate the differences between the lifestyles once uncovered? How will you distinguish the lifestyle of a person living with Celiac from other dietary limited lifestyles?

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When to Use Zero UI: A Researcher's Perspective

    Interaction with a product through a digital interface has become the standard across the industry, whether through a mobile app, desktop software, website, etc. it is the go-to for companies when creating a product to solve a problem. This is the reality we live in, but often users are not looking to add another interface or step to their routine. Users are instead looking to simplify a process. Zero UI looks beyond screens as the go-to solution and over to what would be a more natural and passive solution within a process to solve a problem. Not every process or product should be replaced by Zero UI.

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Effective VR UXR Part 2: The Four Tiers of Evaluating Immersive Experiences

December, 31 2018 | VR, User Interface

    Virtual Reality today is truly off-the-shelf – the tools required for developing, disseminating and consuming a VR experience is available, accessible and affordable. This progress has enabled not only programmers but also technology novices to create significant immersive experiences. However, one of the major pieces missing in this field is a robust design and evaluation methodology that ensures that the experiences we create are not only immersive and interactive but also impactful.

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Effective VR UXR Part 1: The Science Behind Building Impactful Immersive Experiences

December, 27 2018 | VR, Emerging Trends, UX Strategy

       VR requires an iterative Design – Develop – Feedback loop more than any other computational media format. The main reason for this is that every VR experience is a subjective experience and it is imperative to factor the user in the design and development process early and often. The fundamental construct that elicits responses from the user in a VR experience is the idea of Presence – “the feeling of being there in the virtual environment”.

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3 Best Practices for Hiring Top UX’ers

October, 26 2018 | How-To

By Nick Mencia and Ania Rodriguez

It’s no secret that some of the keys to success in 2018 are being agile, truly listening to what your customers are telling you, and pivoting accordingly. As we approach our 10th birthday here at Key Lime Interactive, we are reflecting on how far we’ve come, with an eye to the future. Over the past few months as we’ve connected with current and future clients, we are hearing consistent pain points around finding top UX talent. This isn’t surprising, as the market forces all point to the fact that it is becoming increasingly difficult to find top UXers.

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To Push or Not To Push: What You Need to Know When doing UX Design that Involves Push Notifications

October, 09 2018 | Mobile UX, Mobile Devices

Key Lime has conducted research over the years with various clients to understand how “usable” or rather “disruptive” their push notifications should be.

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Part 3: Biometrics As User Control

The idea of biometrics in XR isn’t a terribly new one. Methods like heart rate and eye tracking are pretty popular in the research community. Academic researchers have been using physiological signals to measure changes in user states for decades and some AR applications have begun integrating biosignals to inform changes to the system. What is a newer idea is using biosignals as a user controlled input method.

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Part 2: Blockchain-Based VR

April, 30 2018 | VR, Emerging Trends

If the future of XR interaction means that users will communicate via customizable avatars, how can you trust that the user you’re interacting with is who they say they are? Part 2: Blockchain-based VR.

Read Part 1: AI Smart Avatars

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Part 1: AI Smart Avatars

April, 20 2018 | VR, AI, AR, Emerging Trends

Although augmented and virtual reality systems (which I will refer to globally as extended reality, or XR) have not yet reached the level of everyday ubiquity expected by some industry insiders, these technologies are being increasingly utilized in domains traditionally considered to be risky, such as aviation and medicine. This is Part 1: AI Smart Avatars.

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Key Lime Interactive Named Among Top NYC UX Agencies

April, 04 2018 | Awards, News, Events & News

“Creativity Is allowing yourself to make mistakes, design is knowing which ones to keep”
– Scott Adams

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The Role of UX in Conversational UI

December, 22 2017 | Conversational UI, Emerging Trends

In collaboration with Isabel Rubenstein, Samantha Silver, Eugene Santiago and Manuel Ramirez .

User Experience (UX) plays a large role in the design and creation of a conversational UI (CUI), as well as the way in which users interact with and engage with it. A product using conversational user interface has no chance of being successful without taking UX into account during the design process since this will determine the type of experience that the user has. It is vital to understand the context in which the UI will be used and the human on the other end of the conversation.

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Current State of Conversational UI

December, 21 2017 | Conversational UI, Emerging Trends

In collaboration with Steve Foster, Anthony Brown, Mindy Eng, and Shao-Yu Chen.

Part of the reason conversational UI is so successful is that it can be applied to a wide variety of platforms and industries. The applicability of conversational UI means that users of all kinds can find ease and accessibility when using engaging with these devices or carry out their day to day tasks.

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