The iPhone 6 Review

October, 07 2014 | Mobile UX, Mobile Devices


Last month, Apple released two new iPhones, both of which represent a significant size increase over the last model. The iPhone 6 and the iPhone 6 Plus both come in gold, silver, and space gray models and with capacity of 16 GB, 64 GB, or 128 GB. Apple has improved the camera on both models, though only the 6 Plus has optical image stabilization. Battery life is increased on both, but the 6 Plus offers nearly double the battery life for calls.

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Mobile Payment Compatibility - Round 2

September, 10 2014 | mCommerce, Mobile UX, Mobile Devices

In part two of our series on mobile payments, Phil and Kathleen review a few exciting mobile payment options and talk about the near future of mobile payment technology.

Phil: In part one, Kathleen and I field tested the PayPal and Google Wallet apps, two popular forms of mobile payments. However, there are a few up and coming forms of payment that take a different approach to the process.

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Mobile Payment Compatibility at Festivals - Round 1

August, 07 2014 | mCommerce, Mobile UX, Mobile Devices

After a challenging experience with mobile payments at a New York music festival, our researchers decided to get together and assess two of the leading mobile payment options currently on the market. In Part One of this two-part series, we field test PayPal and Google Wallet apps on both iPhone and Android smartphones. Next month, we’ll review the mobile payment landscape and share some interesting new developments.

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Android OS Conformance: How Many Apps are Getting it Wrong?

Android is now the number one Mobile platform worldwide and as a result we’re seeing an increased interest among our clients in how to compete in the global application marketplace. Google Play, formerly the Android Marketplace has become the competitive hot spot for installations onto mobile devices and tablets, yet; somehow, a number of apps/app developers are getting it wrong! We’ve noted that a number of players have yet to adhere to the defined Android OS development guidelines. Let’s take a look at a few examples where a clear understanding of guidelines would improve the usability of a provided app.
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Consumer Testing in a Mobile World

Shopping, for me, has taken on a whole new form.
I've been browsing bridal registries at Pier 1 while waiting in the dentist office and purchasing new running shoes from Zappos while on the train. Lately, I've even taken the opportunity to update my home grocery delivery list on my mobile phone while cooking dinner! It’s been fantastic – more efficient shopping decisions supported by in-app reviews, free shipping offers and most importantly less time at the store…which translates to more time for other things.

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Engaging Your Audience: Unlocking and Optimizing Multi-Screen Opportunities

We can’t imagine we’re alone as we notice a dramatic change in the needs of our customers. It seems that rather than independently testing how users consume the lean-back broadcast experience and the lean-forward web and mobile experience as we did in the past, top brands are seeking our expertise to understand how these two mediums collide and complement one another.

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