Social XR- How to Stay Connected in Times of Separation

April, 08 2020 | Emerging Trends, XR

     Q&A with Leap Motion CTO David Holz in AltspaceVR 

       As more and more people across the world continue to stay locked down indoors, we are seeing experimentation in how we communicate and stay social with friends,  family and colleagues. From a work perspective, we are seeing what the NYT defined as the “World's Largest Work-From-Home Experiment”. While from a recreational perspective we are seeing more and more apps rise to the occasion and develop creative solutions to keep us connected (and quite frankly, sane). Here at Key Lime Interactive, we’ve decided to be proactive about the emerging trends in XR that we were seeing in the marketspace and optimize our XR strategy. That’s why we’d like to explore the ways in which XR can be used as a communication tool in both our work and recreational lives.

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2020 Vision for eXtended Reality (XR)

March, 27 2020 | Emerging Trends, XR


    Since the inception of Key Lime Interactive as a user experience research and design agency, the company has come a long way to be a leader in the market. We are trusted by 100+ of the world’s most admired companies to help them improve the user experience for their products and services. An important pillar of the company’s core values is discerning the bigger picture and deciphering the puzzle. Abiding by this core value, the company’s thought leaders and strategists took a deep dive into understanding what elements of emerging technology will play a pivotal role in shaping 2020 and the new decade that lies ahead of us.

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Incorporating XR Into Business Using Foresight Methodologies

March, 25 2020 | Usability Testing, Emerging Trends, XR

    During this time when technology is shifting at a fast pace, with all the automation and remote work, the reports are indicating that the XR market size will reach USD 571.42 Billion by 2025. Today, thinking of incorporating eXtended Reality (XR) into your businesses seems to be a practical and effective approach. However, a few questions remain unanswered, such as: when is the best time to adopt, what type of XR tech fits my needs, how to streamline all parts of my business to prepare.

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Mixed Reality and Guidelines for Developing in XR:  Part 3 - Creating a Mixed Reality Experience

March, 02 2020 | Emerging Trends, XR

Part 3 of 3: Creating a Mixed Reality (MR) Experience 

In the first part of this series we covered what XR is and what types of technologies fall along it's spectrum. We then talked in depth about what it would take to create a simple MR experience including the need to take into account the prior experiences of the user and their interaction with the virtual and physical space. Things can get complicated very quickly so it's important to really think about the type of experiences you are trying to provide the user.  Once you have a good handle on that it's time to break that down step by step and then take those steps and dissect it even further until you have a very detailed outline of the all of the possible ways that a user will perceive and interact with the digital world that you've created.  

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Mixed Reality and Guidelines for Developing in XR: Part 2 -  The Cube Example

February, 28 2020 | Emerging Trends, XR

Part 2 of 3:   The Cube Example

In part one of this series we touched briefly on what the XR landscape is and who the major players are in this space. Once you have an understanding of the general space, it is then important to grasp just how fast this space is changing with new innovations emerging all of the time.  In this quickly evolving technological landscape we have a situation where the technology and applications are advancing to a degree where usability guidelines no longer apply. If you do not understand the factors of usability and user centered design in spatial computing applications then you are not going to be able to create intuitive interfaces with natural affordances allowing the user to easily navigate virtual information living in the physical world.

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Mixed Reality and Guidelines for Developing in XR:  Part 1 -  An Introduction to XR

February, 26 2020 | Emerging Trends, XR

  Part 1 of 3: An Introduction to XR   

   In this three part series, we are going to briefly cover what extended reality (XR) is and the different ways to think about this space from a user perspective.  When you hear the term XR it means the spectrum of space between the digital and physical world that includes physical reality, virtual reality, augmented reality, and mixed reality. In physical reality we interact with a world that provides us with immediate feedback on an object's affordances or it's properties and what the sorts of actions that can be taken with it. While in virtual reality, the physical world is removed and replaced by a virtual space and virtual objects. These virtual objects may have specific affordances that arise not from evolution but the limitless bounds of the designer’s imagination. With so many possibilities,  a person encountering a new virtual experience is similar to infant exploring her environment for the first time (Sherman & Craig, 2018).  

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