Voice Recognition as Biometric Authentication

     Biometric authentication, unlike traditional passwords or security questions, uses the unique biological characteristics of the individual in order to verify an individual’s identity. Voice recognition (also called speaker recognition or voice authentication) analyzes a person’s voice to verify their identity. Soft-tissue cavities, the shape, and movement of the mouth and jaw, as well as airways, have the potential to influence individual voice patterns to create voiceprint that is unique and identifiable to everyone.

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When to Use Zero UI: A Researcher's Perspective

February, 27 2019 | Zero UI, UX Strategy, User Interface

    Interaction with a product through a digital interface has become the standard across the industry, whether through a mobile app, desktop software, website, etc. it is the go-to for companies when creating a product to solve a problem. This is the reality we live in, but often users are not looking to add another interface or step to their routine. Users are instead looking to simplify a process. Zero UI looks beyond screens as the go-to solution and over to what would be a more natural and passive solution within a process to solve a problem. Not every process or product should be replaced by Zero UI. The design thinking behind Zero UI should be to approach every problem with it as a possible solution, but not the only solution.

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Company Branding Through the Art of Effective Storytelling

      Effective storytelling is simple, unexpected, credible, concrete, and emotional. Simplicity breaks the story down into a digestible piece. The unexpected and emotional elements leave a mark on the viewer’s brain and heart, making it memorable. If a story isn’t credible and concrete, it lacks merit and loses its value. A great story leaves a memorable impact on potential customers and keeps your brand at the forefront of their minds when looking for the services you offer. It begins with your company’s purpose, then how to solve a customer’s problem.

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Wondering Which to Use? A Comparison of Quantitative vs. Qualitative UX Research Methods

In collaboration with Mina Rohani.       

     User experience research aims to be able to provide information that seeks to provide insight to the user, provide context for usability, and asses potential problems while creating solutions. In short, the aim of user experience research is to gather information. This information can be used to identify facts or patterns, highlight problem areas, and reach conclusions about users and the usability of a product. Research teams then are tasked with deciding which types of research methods, tools, and techniques they are going to utilize to try to obtain their information. Typically, research methods are split into two categories: qualitative and quantitative. In this article, we elaborate on the differences between the two methods, their individual uses, and benefits in user experience research.

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The Edge of Computing

February, 08 2019 | Competitive Research, Datafication, Markets

     The majority of us have probably fallen subject to those pesky notifications telling us that we have run out of our Cloud storage space. We also get the reminders that we have the option to purchase more Cloud storage space. But what happens when everyone is buying and utilizing this seemingly endless Cloud space? We begin to run out of this limited “Cloud Space”, and as a result, companies are having to realize that there isn’t much growth and opportunity left in the Cloud space for them to utilize. So what exactly does that leave us to work with? Introducing: the edge.

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Internet of Things: Is this Big Data?

      Everyday it seems as though our world,  both real and technological,  becomes more and more interconnected. One of the ways that this is accomplished is through the ever-expanding Internet of Things. The Internet of Things (or IoT) is a phrase that has gained increasing popularity, and not just within the world of UX. The Internet of Things is the ever-expanding network of devices that can connect to the internet, and as a result, interact and exchange data. Since the IoT helps to generate data and a lot of it, often times conversations surrounding IoT also have the phrase “big data” thrown in there. But are these two really the same thing?

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A Decade of User Experience

January, 21 2019 |


       Key Lime Interactive LLC is officially ten years old. On January 20th, 2009, CEO Ania Rodriguez created her very own UX company, and is now able to celebrate a decade of that company's existence. In order to be able to really appreciate and understand how far Key Lime Interactive has come in the last ten years, it is also important to be able to look at all the ways in which the UX field has changed during that time.  
 

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10 Moments from KLI's 10 Year Celebration

January, 15 2019 |

        As we have mentioned before, Key Lime Interactive LLC turns 10 years old this month on January 20th. Only 4% of new businesses make it to their 10 year celebration, and we here at KLI could not be more ecstatic to be able to celebrate this wonderful accomplishment. In order to celebrate, the entire KLI team from all over the US met up at Key Lime's home base in Miami to then travel to the Florida Keys for a celebratory weekend. Aside from being able to have the entire team together, the weekend was spent doing some pretty amazing things.

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10 UX Trends to Keep an Eye Out for in 2019

January, 07 2019 |

      The new year is always an exciting time, brimming with new potential and possibilities. As we begin the year of 2019, we are excited to see the ways in which the UX/UI industry will continue to develop and transform. As an industry that is always changing, regardless of whether it is a new year, it is important to stay a tune to the various changing trends that exist within the industry. We here at Key Lime are excited to see all that 2019 has to offer, and to see the ways in which the UX/UI will continue to grow and expand.

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Effective VR UXR Part 2: The Four Tiers of Evaluating Immersive Experiences

December, 31 2018 | VR, User Interface

    Virtual Reality today is truly off-the-shelf – the tools required for developing, disseminating and consuming a VR experience is available, accessible and affordable. This progress has enabled not only programmers but also technology novices to create significant immersive experiences. However, one of the major pieces missing in this field is a robust design and evaluation methodology that ensures that the experiences we create are not only immersive and interactive but also impactful.

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