Games User Research Summit Recap

In one of those rare and fine occurrences where work and play intersect, I found myself at the Games User Research Summit at the Sony Computer Entertainment facility in San Mateo on March 3rd, 2015. I had heard about the conference from another usability professional, and thought it would be interesting to see how usability practices are applied by professionals in the video gaming industry. Although we live in an age of specialization, I find that it’s important to step back from time to time and look at things from a different angle. What unique challenges are faced by usability professionals in video gaming? How do they approach similar tasks, like recruiting representative candidates and designing a product on a rapid time scale? These were the questions I wanted to answer, and a few of the talks that I attended shed light on these key topics.

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Big Design Talk - Produce Like Picasso

Produce like Picasso

We all know Pablo Picasso and we all know he was a genius. Primarily known for his role establishing Cubism, he was also an efficient artist. He brought this discipline to each of his artistic periods including Traditional, the Blue Period, the Rose Period, his African-Influenced work, Neo-Classicalism and Surrealism. His innate talent and unstoppable drive meant that he produced an average seven new pieces of art every day. Today we have over 147,800 completed works of art from this amazing artist. At this point you may be comparing your own productivity to Picasso's his jaw dropping feat; try not to feel too bad about yourself. There was a method to his madness.

The presentation was not a Picasso art history lesson, but rather a lesson on how to apply this work ethic to your daily tasks. How can we apply Picasso to our work? Brian Sullivan and J. Schuh presented their findings on how the average worker can apply these Picasso techniques to achieve success.

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A UX Resolution for Civic Responsibility in 2015

January, 20 2015 | News, Conferences & Events, Events & News

I had the pleasure of attending Elizabeth Rozenweig’s presentation at Big Design this year. As the new year began, I found myself reflecting on her presentation within the context of being more involved in the political process. I believe that unless you’re taking an active role in the democratic process, you can hardly complain about the outcome.

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Facts About Mobile Phones

Lets face it. We live in a society where the majority of people are glued to their mobile devices. Whether it’s texting a friend, finding an online recipe for dinner, or taking a selfie...everyone, at one point or another, is guilty of being attached to their smartphone.

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KLI Talk @ HFES Conference

November, 12 2014 | Conferences & Events, Events & News

At the end of October, our Senior User Researcher, Kelley Parsons, attended the Human Factors and Ergonomics Society (HFES) Conference. Kelley presented to an intimate crowd at the Student Lounge about "UX Consulting War Stories". Kelley wanted to share her experiences and give a unique perspective of everyday life as a UX consultant. The audience connected with Kelley's down-to-earth approach and loved her lessons learned from over 20 years experience working in this industry. One attendee approached Kelley and said, "Thank you soooo much! We have waited all day for a presenter like you!!!"

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RECAP: SFIMA Nautical Networking Event

November, 12 2014 | Conferences & Events, Events & News

The Key Lime Interactive team attended this year's 11th annual Nautical Networking event hosted by the South Florida's Interactive Marketing Association. It's the area's largest networking event of the season and we had the chance to mix and mingle with some of South Florida's top digital marketing talent. We had lots of fun eating and dancing with top marketing executives on the rooftop of a luxury yacht crusing down the beautiful Intracoastal waterways.

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Big Design Day 1 Keynote Review: Building a Culture of Innovation with Jeff Gothelf

Author of Lean UX: Applying lean principles to improve user experience (O’Reilly 2013). - See more here.

As a first time attendee to Big Design Dallas this year I did not know what to expect. Sure, I’ve been to more that my fair share of business conferences but my comfort zone lies squarely in digital marketing.

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RECAP: SFIMA Panel Discussion with Key Lime Interactive

October, 07 2014 | Conferences & Events, Events & News

Last month our CEO and Founder, Ania Rodriguez, joined the South Florida Interactive Marketing Association to discuss "Optimizing User Experience for Conversion". She joined other panelists from Ion Interactive and HiConversion. Top takeaways from the event:

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Introverts vs. Extroverts

Where do your social preferences lie when you think of a typical Friday night? Do you envision dancing the night away with a group of friends at the hottest nightclub? Or opt for a more laid-back evening with the latest Stephen King novel and a glass of wine in front of the fire? By choosing a preference, you are also declaring the trait of an introvert or an extrovert. Mike Townson shared his insights to the topic of introverts and extroverts at the Big Design conference in Dallas last month. How does this concept impact your ability to screen the right participants for your study goals?

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Do You Love Your Job?

Love your job? Chances are if you work in UX, you do.

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