Incorporating XR Into Business Using Foresight Methodologies

March, 25 2020 | Usability Testing, Emerging Trends, XR

    During this time when technology is shifting at a fast pace, with all the automation and remote work, the reports are indicating that the XR market size will reach USD 571.42 Billion by 2025. Today, thinking of incorporating eXtended Reality (XR) into your businesses seems to be a practical and effective approach. However, a few questions remain unanswered, such as: when is the best time to adopt, what type of XR tech fits my needs, how to streamline all parts of my business to prepare.

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Mixed Reality and Guidelines for Developing in XR:  Part 3 - Creating a Mixed Reality Experience

March, 02 2020 | Emerging Trends, XR

Part 3 of 3: Creating a Mixed Reality (MR) Experience 

In the first part of this series we covered what XR is and what types of technologies fall along it's spectrum. We then talked in depth about what it would take to create a simple MR experience including the need to take into account the prior experiences of the user and their interaction with the virtual and physical space. Things can get complicated very quickly so it's important to really think about the type of experiences you are trying to provide the user.  Once you have a good handle on that it's time to break that down step by step and then take those steps and dissect it even further until you have a very detailed outline of the all of the possible ways that a user will perceive and interact with the digital world that you've created.  

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Mixed Reality and Guidelines for Developing in XR: Part 2 -  The Cube Example

February, 28 2020 | Emerging Trends, XR

Part 2 of 3:   The Cube Example

In part one of this series we touched briefly on what the XR landscape is and who the major players are in this space. Once you have an understanding of the general space, it is then important to grasp just how fast this space is changing with new innovations emerging all of the time.  In this quickly evolving technological landscape we have a situation where the technology and applications are advancing to a degree where usability guidelines no longer apply. If you do not understand the factors of usability and user centered design in spatial computing applications then you are not going to be able to create intuitive interfaces with natural affordances allowing the user to easily navigate virtual information living in the physical world.

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Mixed Reality and Guidelines for Developing in XR:  Part 1 -  An Introduction to XR

February, 26 2020 | Emerging Trends, XR

Part 1 of 3: An Introduction to XR   

   In this three part series, we are going to briefly cover what extended reality (XR) is and the different ways to think about this space from a user perspective.  When you hear the term XR it means the spectrum of space between the digital and physical world that includes physical reality, virtual reality, augmented reality, and mixed reality. In physical reality we interact with a world that provides us with immediate feedback on an object's affordances or it's properties and what the sorts of actions that can be taken with it. While in virtual reality, the physical world is removed and replaced by a virtual space and virtual objects. These virtual objects may have specific affordances that arise not from evolution but the limitless bounds of the designer’s imagination. With so many possibilities,  a person encountering a new virtual experience is similar to infant exploring her environment for the first time (Sherman & Craig, 2018).  

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AR and Tourism

February, 14 2020 | AR, Emerging Trends

       Within the last few years, technology has grown at an exponential rate with Augmented Reality being introduced in multiple industries, such as education and training. Augmented Reality (AR) is defined as the enhancement of the real environment by computer-generated content, allows its users to see the real world together with an additional virtual world added in real-time to the same field of view. AR technology has been introduced into the tourism industry to add more interactive elements and improve the traveler's overall experience.  

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Getting Started with Training in VR

February, 10 2020 | VR, Emerging Trends

     In this frenzy of Virtual Reality (VR) adoption, it’s hard not to gravitate towards the hubbub and explore the possibilities for yourself. Let’s say, after some digging and trying out some clever immersive experiences at conferences and meetups, you finally give in and want to explore the possibility of using VR to train your employees or team members. But, where do you start? What do you need to get started? Can you actually use VR for your use case? How do you build it? Some of these questions can be overwhelming and might lead you down a rabbit hole on the internet. So, let's try to break it down here.

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Interactive Storytelling Content in Advertisements

December, 18 2019 | Gamification, Emerging Trends

       While VR, AR, and 360 experiences may be well-known industry terms for you at this point, you might be wondering how these experiences are any different than interactive storytelling content. Interactive storytelling is a form of media that gives the user the ability to be the “director” of their own experience from start to end. While popular among the gaming community, interactive storytelling is certainly on the rise everywhere. For example, on the heels of Black Mirror’s Bandersnatch, Netflix is double down its on interactive storytelling content, producing a variety of series according to an article by techcrunch

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Creating a Custom Material UI Theme Part 3: Customizing Individual Components

November, 15 2019 | How-To, Emerging Trends, User Interface

      Many of the components for Material UI are easy to customize. For components such as Badges and Circular Progress, you can add color options by adding an additional variant to the theme. For instance, when calling a badge using a primary color, you would use <Badge color=”primary” />. In order to use an info color, you could use <Badge color=”info” />, and add under MuiBadge : { colorInfo: {…}} to the theme. You can interchange “info” with any color name you choose.

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AR Helmets and Rider Distraction

May, 24 2019 | Design, AR, Emerging Trends

       
The two-wheel culture is growing in popularity every day; we see more and more people opt to ride to work, to class, or just ride for fun. Some claim their decision is cost driven and that it's simply more economical to drive a motorcycle than a car, others select a traditional bicycle work commute because it's healthier. Technology for this culture is attempting to keep pace. New AR equipped motorcycle helmets are being produced with a rearview camera, navigation, music, phone call, SOS alerts, among other features. This is awesome, but, does that make it safer for the vehicle operator?

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Blockchain Technology and UX Principles

       More and more the world of banking and investing is moving into the online and technological world. Terms like “cryptocurrency” and “bitcoin” have steadily been gaining popularity as user’s are finding ways to handle their finances in a way that matches today’s fast-paced, digital world.  In relation to online financial going ons, another term that is gaining a lot of recent attention is “blockchain”. Blockchain is not a new term, but it is generating increasing buzz since they will have a massive impact on the future of online banking, investing, digital identity, and more. 

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RPA + UX: How to Prevent a World Takeover

April, 05 2019 | Design, AI, Emerging Trends, User Interface

     One of the big buzzwords circling UX and tech circles lately is “robotics process automation” or RPA for short. Robotic process automation is a big fancy way of talking about the process of using “software robots” or other specialized computer programs as a way to have repeatable business processes become automated, standardized, and ultimately, something that no longer has to take up actual human bandwidth. If you are reading this and thinking to yourself that this sounds like the beginning stages of allowing the robots to take over, have no fear. This is where user experience research and design comes in to save the day.


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The Social Experience of Digital Reality Use

March, 08 2019 | VR, AR, Emerging Trends, User Interface

       
            There have been breathless articles written about how virtual or augmented reality is going to change everything for decades. Virtual Reality (VR) hardware (often glasses or goggles) allow the user to interact with a computer-generated immersive environment, where Augmented Reality (AR) devices overlay information onto the world without the processing power requirements of virtual reality. Costs are down, bandwidth is up, but it’s 2019, and with few exceptions, what Adam Draper of Boost VC calls “digital reality” remains a technology in search of a killer app.

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